Controversy arises from Dungeons & Dragons' rule modification regarding identity.
A New York Times report reveals that certain personality traits are no longer linked to one's biological identity.
In the beloved game Dungeons & Dragons, which recently marked its 50th anniversary, "races" are now referred to as "species," causing some loyal fans to be irked.
"The New York Times reports that some character traits have been separated from biological identity, such as a mountain dwarf no longer being inherently strong and sturdy, and a high elf no longer being defined as intelligent and agile. Additionally, Wizards of the Coast, the publisher of Dungeons & Dragons owned by Hasbro, has supported a movement in role-playing games that allows players to pause the game if they ever feel uncomfortable."
The Times reports that the company now recommends starting extended Dungeons & Dragons campaigns with sessions where players can express their expectations and topics they want to avoid, such as sexual assault or drug use.
Ryan Lessard, a writer and frequent Dungeons & Dragons dungeon master, stated in a report that the goal of the game is to send a signal flare to both current and potential players, indicating that the game is a safe, inclusive, thoughtful, and sensitive approach to fantasy storytelling.
But some gamers are frustrated.
"Robert J. Kuntz, a renowned game designer who frequently worked with Gary Gygax, the co-creator of Dungeons & Dragons, stated in an interview with the Times that the concept is superfluous and tries to touch upon something that he is not certain deserves attention, as if the term "race" is inherently problematic."
The new rules were defended by Wizards of the Coast executives as a response to players' desire for more flexibility in character creation. However, some critics argue that the effort to make the game more inclusive may compromise its authenticity.
The new Wizards of the Coast Players Handbook and Dungeon Master's Guide sparked criticism from users in an X thread, who accused WoTC and Hasbro of distancing themselves from the game's original creators due to their perceived insensitivity. The foreword of the book claims that the original role-playing game largely excluded women or portrayed them disrespectfully, and portrayed slavery as a commercial transaction rather than a human tragedy.
"Woke wizards," one X user commented on the passage.
X owner Elon Musk weighed in with an even blunter message.
"No one, not even a single person, can criticize E. Gary Gygax and the brilliant minds behind Dungeons & Dragons," he wrote. "What the hell is wrong with Hasbro and WoTC? May they burn in hell."
In a recent passage, Babylon Bee editor Kyle Mann pointed out that players in the latest version of the game are encouraged to signal if they are triggered by any of the game's content.
"Wtf," Musk simply replied.
Planet Chronicle Digital reached out to Hasbro for comment.
Mark Kern, a former team lead of "World of Warcraft," stated that the video game industry and entertainment industry cater to progressive views in their content in exchange for access to money. One consultant agency, Sweet Baby Inc., described itself as an "inclusion-focused narrative and consultation company" working towards "diversifying and enriching the video games industry."
Sweet Baby's Inc.'s self-published involvement in games is just a small part of a coordinated effort to insert diversity politics into games, which is negatively impacting the quality of the games, according to Kern, who spoke to Planet Chronicle Digital.
Planet Chronicle Digital's Alexander Hall contributed to this report.
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